I'd recommend looking at descriptions of skills and then seeing if that would match your playstyle, although I would like to give a quick warning and state that from my experience: it seems the mage is built to be a ranged DPS character (with multiple ranged spells and a few AOE ones). Loadout:- Since this game has what I would consider an awful levelling system (due to the fact that you essentially have no room to experiment to find what skills you prefer in a class): it's hard to figure out what skills would be the best for you. I should note before diving into details that I played primarily as a solo player so my build reflects that. I completely stopped using my weapon, besides a few scenarios where a finishing swipe was justified, once I hit Act 2. Also, don't be so quick to sell your old gear luck items when you find better ones, as you can always store the old ones in your stash and give new characters a small boost early on that can mean the difference between finding that stupid last helmet you're missing in the set or getting your 1000th magic-tier item Prior to starting the mage: one thing to keep in mind is the fact that your weapon will become useless very fast, unless you use a greatsword or something with substantial range to justify the damage drop compared to using your spells. With the added gear luck, it might just be enough for you to complete a set before you hit level 60, which will alleviate some grinding if you're going for the completion like a madlad. While going through the campaign: try to keep an eye out for items that increase your gear luck as well, as there is 7 different legendary armor sets with 6 pieces that are completely random and can be dropped during any encounter. Overall expect to spend anywhere between 20-30 hours grinding to level 60 and getting through ~20-25 Dun'djin tiers (depending on your rng and ability to speed through some of the less fruitful sections of the game). This is where you'll be grinding out your next ~15ish levels. After completing the campaign however, you will unlock the ability to run the Fazeer's Dun'djin, a set of challenge dungeons that increase in level the higher you get (There is a gimmick here where you need to complete 3-4 dungeons without dying before you can access the next tier, which has higher level enemies/gear but the first few tiers aren't anything to worry about besides the occasional instakill because of some projectile that you didn't see coming). Similar to the other classes in this game: You will not be able to reach level 60 by the time you complete the campaign but will instead end up somewhere around the mid 40s.
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